On Second Life, same rules apply to anyone : anonymity, global access (50,000 people are on the network at any moment), and possibility to quickly setup businesses - including illegal ones. This is why the US intelligence community is getting involved in Second Life. According to the Intelligence Advanced Research Project Agency (Iarpa), features in avatars crowded games can be efficient tools for terrorists : from recruiting, to planning, to money laundering
> story in the Washington Post
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